// this file not for generator only const { luaGenerator } = require('blockly/lua'); // Check if luaGenerator.forBlock is defined and initialize if necessary if (!luaGenerator.forBlock) { luaGenerator.forBlock = {}; } luaGenerator.forBlock['periph_gen_fluid_tanks'] = function(block, generator) { var tanks = generator.valueToCode(block, 'TANKS', generator.ORDER_NONE); return [`${tanks}.tanks()`, luaGenerator.ORDER_NONE]; }; luaGenerator.forBlock['periph_gen_fluid_transfer'] = function(block, generator) { var fluidname = generator.valueToCode(block, 'FLUIDNAME', generator.ORDER_ATOMIC); var tanks1 = generator.valueToCode(block, 'TANKS1', generator.ORDER_ATOMIC); var mode = block.getFieldValue('MODE'); var tanks2 = generator.valueToCode(block, 'TANKS2', generator.ORDER_ATOMIC); var limit = generator.valueToCode(block, 'LIMIT', generator.ORDER_ATOMIC); if (mode == "PUSH") { return `${tanks1}.pushFluid(peripheral.getName(${tanks2}), ${limit}, ${fluidname})\n` } else { return `${tanks1}.pullFluid(peripheral.getName(${tanks2}), ${limit}, ${fluidname})\n` } };