const { luaGenerator } = require('blockly/lua'); // Check if luaGenerator.forBlock is defined and initialize if necessary if (!luaGenerator.forBlock) { luaGenerator.forBlock = {}; } luaGenerator.forBlock['colors_color_picker'] = function(block, generator) { var color = block.getFieldValue('COLOR'); return [color, generator.ORDER_NONE]; }; luaGenerator.forBlock['colors_combine'] = function(block, generator) { var colorArray = generator.valueToCode(block, 'COLORARRAY', generator.ORDER_ATOMIC); return [`colors.combine(table.unpack(${colorArray}))`, generator.ORDER_NONE]; }; luaGenerator.forBlock['colors_subtract'] = function(block, generator) { var colorArray = generator.valueToCode(block, 'COLORARRAY', generator.ORDER_ATOMIC); var color = generator.valueToCode(block, 'COLOR', generator.ORDER_ATOMIC); return [`colors.subtract(${color}, table.unpack(${colorArray}))`, generator.ORDER_NONE]; };