mirror of
https://github.com/damp11113-software/ccIDE.git
synced 2025-04-27 06:28:14 +00:00
436 lines
22 KiB
JavaScript
436 lines
22 KiB
JavaScript
// this file not for generator only
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const { luaGenerator } = require('blockly/lua');
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// Check if luaGenerator.forBlock is defined and initialize if necessary
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if (!luaGenerator.forBlock) {
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luaGenerator.forBlock = {};
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}
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// Generator for chatbox
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luaGenerator.forBlock['advanced_peripherals_chatbox_send_message'] = function(block, generator) {
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var chatbox = generator.valueToCode(block, 'CHATBOX', generator.ORDER_ATOMIC);
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var text = generator.valueToCode(block, 'TEXT', generator.ORDER_ATOMIC);
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var prefix = generator.valueToCode(block, 'PREFIX', generator.ORDER_ATOMIC);
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var bracket = generator.valueToCode(block, 'BRACKET', generator.ORDER_ATOMIC);
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var bracketcolor = generator.valueToCode(block, 'BRACKETCOLOR', generator.ORDER_ATOMIC);
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var range = generator.valueToCode(block, 'RANGE', generator.ORDER_ATOMIC);
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return `${chatbox}.sendMessage(${text}, ${prefix}, ${bracket}, ${bracketcolor}, ${range})\n`;
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};
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luaGenerator.forBlock['advanced_peripherals_chatbox_send_message_to_player'] = function(block, generator) {
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var chatbox = generator.valueToCode(block, 'CHATBOX', generator.ORDER_ATOMIC);
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var text = generator.valueToCode(block, 'TEXT', generator.ORDER_ATOMIC);
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var player = generator.valueToCode(block, 'PLAYER', generator.ORDER_ATOMIC);
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var prefix = generator.valueToCode(block, 'PREFIX', generator.ORDER_ATOMIC);
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var bracket = generator.valueToCode(block, 'BRACKET', generator.ORDER_ATOMIC);
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var bracketcolor = generator.valueToCode(block, 'BRACKETCOLOR', generator.ORDER_ATOMIC);
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var range = generator.valueToCode(block, 'RANGE', generator.ORDER_ATOMIC);
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return `${chatbox}.sendMessageToPlayer(${text}, ${player}, ${prefix}, ${bracket}, ${bracketcolor}, ${range})\n`;
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};
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luaGenerator.forBlock['advanced_peripherals_chatbox_send_toast_to_player'] = function(block, generator) {
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var chatbox = generator.valueToCode(block, 'CHATBOX', generator.ORDER_ATOMIC);
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var text = generator.valueToCode(block, 'TEXT', generator.ORDER_ATOMIC);
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var title = generator.valueToCode(block, 'TITLE', generator.ORDER_ATOMIC);
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var player = generator.valueToCode(block, 'PLAYER', generator.ORDER_ATOMIC);
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var prefix = generator.valueToCode(block, 'PREFIX', generator.ORDER_ATOMIC);
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var bracket = generator.valueToCode(block, 'BRACKET', generator.ORDER_ATOMIC);
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var bracketcolor = generator.valueToCode(block, 'BRACKETCOLOR', generator.ORDER_ATOMIC);
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var range = generator.valueToCode(block, 'RANGE', generator.ORDER_ATOMIC);
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return `${chatbox}.sendToastToPlayer(${text}, ${title}, ${player}, ${prefix}, ${bracket}, ${bracketcolor}, ${range})\n`;
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};
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luaGenerator.forBlock['advanced_peripherals_chatbox_send_message_formatted'] = function(block, generator) {
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var chatbox = generator.valueToCode(block, 'CHATBOX', generator.ORDER_ATOMIC);
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var json = generator.valueToCode(block, 'JSON', generator.ORDER_ATOMIC);
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var prefix = generator.valueToCode(block, 'PREFIX', generator.ORDER_ATOMIC);
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var bracket = generator.valueToCode(block, 'BRACKET', generator.ORDER_ATOMIC);
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var bracketcolor = generator.valueToCode(block, 'BRACKETCOLOR', generator.ORDER_ATOMIC);
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var range = generator.valueToCode(block, 'RANGE', generator.ORDER_ATOMIC);
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return `${chatbox}.sendFormattedMessage(${json}, ${prefix}, ${bracket}, ${bracketcolor}, ${range})\n`;
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};
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luaGenerator.forBlock['advanced_peripherals_chatbox_send_message_formatted_to_player'] = function(block, generator) {
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var chatbox = generator.valueToCode(block, 'CHATBOX', generator.ORDER_ATOMIC);
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var json = generator.valueToCode(block, 'JSON', generator.ORDER_ATOMIC);
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var player = generator.valueToCode(block, 'PLAYER', generator.ORDER_ATOMIC);
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var prefix = generator.valueToCode(block, 'PREFIX', generator.ORDER_ATOMIC);
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var bracket = generator.valueToCode(block, 'BRACKET', generator.ORDER_ATOMIC);
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var bracketcolor = generator.valueToCode(block, 'BRACKETCOLOR', generator.ORDER_ATOMIC);
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var range = generator.valueToCode(block, 'RANGE', generator.ORDER_ATOMIC);
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return `${chatbox}.sendFormattedMessageToPlayer(${json}, ${player}, ${prefix}, ${bracket}, ${bracketcolor}, ${range})\n`;
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};
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luaGenerator.forBlock['advanced_peripherals_chatbox_send_toast_formatted_to_player'] = function(block, generator) {
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var chatbox = generator.valueToCode(block, 'CHATBOX', generator.ORDER_ATOMIC);
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var json = generator.valueToCode(block, 'JSON', generator.ORDER_ATOMIC);
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var title = generator.valueToCode(block, 'TITLE', generator.ORDER_ATOMIC);
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var player = generator.valueToCode(block, 'PLAYER', generator.ORDER_ATOMIC);
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var prefix = generator.valueToCode(block, 'PREFIX', generator.ORDER_ATOMIC);
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var bracket = generator.valueToCode(block, 'BRACKET', generator.ORDER_ATOMIC);
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var bracketcolor = generator.valueToCode(block, 'BRACKETCOLOR', generator.ORDER_ATOMIC);
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var range = generator.valueToCode(block, 'RANGE', generator.ORDER_ATOMIC);
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return `${chatbox}.sendFormattedToastToPlayer(${json}, ${title}, ${player}, ${prefix}, ${bracket}, ${bracketcolor}, ${range})\n`;
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};
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// Generator for Energy Detector
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luaGenerator.forBlock['advanced_peripherals_energy_detector_get_transfer_rate'] = function(block, generator) {
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var detector = generator.valueToCode(block, 'DETECTOR', generator.ORDER_ATOMIC);
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return [`${detector}.getTransferRate()`, luaGenerator.ORDER_NONE];
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};
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luaGenerator.forBlock['advanced_peripherals_energy_detector_get_transfer_rate_limit'] = function(block, generator) {
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var detector = generator.valueToCode(block, 'DETECTOR', generator.ORDER_ATOMIC);
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return [`${detector}.getTransferRateLimit()`, luaGenerator.ORDER_NONE];
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};
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luaGenerator.forBlock['advanced_peripherals_energy_detector_set_transfer_rate_limit'] = function(block, generator) {
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var limit = generator.valueToCode(block, 'TFRLIMIT', generator.ORDER_ATOMIC);
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var detector = generator.valueToCode(block, 'DETECTOR', generator.ORDER_ATOMIC);
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return `${detector}.setTransferRateLimit(${limit})\n`;
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};
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// Generator for Environment Detector
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luaGenerator.forBlock['advanced_peripherals_env_detector_get_biome'] = function(block, generator) {
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var detector = generator.valueToCode(block, 'DETECTOR', generator.ORDER_ATOMIC);
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return [`${detector}.getBiome()`, luaGenerator.ORDER_NONE];
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};
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luaGenerator.forBlock['advanced_peripherals_env_detector_get_block_light_level'] = function(block, generator) {
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var detector = generator.valueToCode(block, 'DETECTOR', generator.ORDER_ATOMIC);
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return [`${detector}.getBlockLightLevel()`, luaGenerator.ORDER_NONE];
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};
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luaGenerator.forBlock['advanced_peripherals_env_detector_get_day_light_level'] = function(block, generator) {
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var detector = generator.valueToCode(block, 'DETECTOR', generator.ORDER_ATOMIC);
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return [`${detector}.getDayLightLevel()`, luaGenerator.ORDER_NONE];
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};
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luaGenerator.forBlock['advanced_peripherals_env_detector_get_sky_light_level'] = function(block, generator) {
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var detector = generator.valueToCode(block, 'DETECTOR', generator.ORDER_ATOMIC);
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return [`${detector}.getSkyLightLevel()`, luaGenerator.ORDER_NONE];
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};
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luaGenerator.forBlock['advanced_peripherals_env_detector_get_dimension_name'] = function(block, generator) {
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var detector = generator.valueToCode(block, 'DETECTOR', generator.ORDER_ATOMIC);
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return [`${detector}.getDimensionName()`, luaGenerator.ORDER_NONE];
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};
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luaGenerator.forBlock['advanced_peripherals_env_detector_get_dimension_PaN'] = function(block, generator) {
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var detector = generator.valueToCode(block, 'DETECTOR', generator.ORDER_ATOMIC);
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return [`${detector}.getDimensionPaN()`, luaGenerator.ORDER_NONE];
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};
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luaGenerator.forBlock['advanced_peripherals_env_detector_get_dimension_provider'] = function(block, generator) {
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var detector = generator.valueToCode(block, 'DETECTOR', generator.ORDER_ATOMIC);
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return [`${detector}.getDimensionProvider()`, luaGenerator.ORDER_NONE];
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};
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luaGenerator.forBlock['advanced_peripherals_env_detector_get_moon_id'] = function(block, generator) {
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var detector = generator.valueToCode(block, 'DETECTOR', generator.ORDER_ATOMIC);
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return [`${detector}.getMoonId()`, luaGenerator.ORDER_NONE];
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};
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luaGenerator.forBlock['advanced_peripherals_env_detector_get_moon_name'] = function(block, generator) {
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var detector = generator.valueToCode(block, 'DETECTOR', generator.ORDER_ATOMIC);
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return [`${detector}.getMoonName()`, luaGenerator.ORDER_NONE];
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};
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luaGenerator.forBlock['advanced_peripherals_env_detector_get_time'] = function(block, generator) {
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var detector = generator.valueToCode(block, 'DETECTOR', generator.ORDER_ATOMIC);
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return [`${detector}.getTime()`, luaGenerator.ORDER_NONE];
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};
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luaGenerator.forBlock['advanced_peripherals_env_detector_get_radiation'] = function(block, generator) {
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var detector = generator.valueToCode(block, 'DETECTOR', generator.ORDER_ATOMIC);
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return [`${detector}.getRadiation()`, luaGenerator.ORDER_NONE];
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};
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luaGenerator.forBlock['advanced_peripherals_env_detector_get_radiation_raw'] = function(block, generator) {
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var detector = generator.valueToCode(block, 'DETECTOR', generator.ORDER_ATOMIC);
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return [`${detector}.getRadiationRaw()`, luaGenerator.ORDER_NONE];
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};
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luaGenerator.forBlock['advanced_peripherals_env_detector_is_dimension'] = function(block, generator) {
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var dimension = generator.valueToCode(block, 'DIMENSION', generator.ORDER_ATOMIC);
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var detector = generator.valueToCode(block, 'DETECTOR', generator.ORDER_ATOMIC);
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return [`${detector}.isDimension(${dimension})`, luaGenerator.ORDER_NONE];
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};
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luaGenerator.forBlock['advanced_peripherals_env_detector_is_moon'] = function(block, generator) {
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var id = generator.valueToCode(block, 'MOONID', generator.ORDER_ATOMIC);
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var detector = generator.valueToCode(block, 'DETECTOR', generator.ORDER_ATOMIC);
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return [`${detector}.isMoon(${id})`, luaGenerator.ORDER_NONE];
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};
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luaGenerator.forBlock['advanced_peripherals_env_detector_is_raining'] = function(block, generator) {
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var detector = generator.valueToCode(block, 'DETECTOR', generator.ORDER_ATOMIC);
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return [`${detector}.isRaining()`, luaGenerator.ORDER_NONE];
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};
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luaGenerator.forBlock['advanced_peripherals_env_detector_is_sunny'] = function(block, generator) {
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var detector = generator.valueToCode(block, 'DETECTOR', generator.ORDER_ATOMIC);
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return [`${detector}.isSunny()`, luaGenerator.ORDER_NONE];
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};
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luaGenerator.forBlock['advanced_peripherals_env_detector_is_thunder'] = function(block, generator) {
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var detector = generator.valueToCode(block, 'DETECTOR', generator.ORDER_ATOMIC);
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return [`${detector}.isThunder()`, luaGenerator.ORDER_NONE];
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};
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luaGenerator.forBlock['advanced_peripherals_env_detector_is_slime_chunk'] = function(block, generator) {
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var detector = generator.valueToCode(block, 'DETECTOR', generator.ORDER_ATOMIC);
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return [`${detector}.isSlimeChunk()`, luaGenerator.ORDER_NONE];
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};
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luaGenerator.forBlock['advanced_peripherals_env_detector_list_dimensions'] = function(block, generator) {
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var detector = generator.valueToCode(block, 'DETECTOR', generator.ORDER_ATOMIC);
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return [`${detector}.listDimensions()`, luaGenerator.ORDER_NONE];
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};
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luaGenerator.forBlock['advanced_peripherals_env_detector_scan_entities'] = function(block, generator) {
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var blockrange = generator.valueToCode(block, "BLOCKSRANGE", generator.ORDER_ATOMIC)
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var detector = generator.valueToCode(block, 'DETECTOR', generator.ORDER_ATOMIC);
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return [`${detector}.scanEntities(${blockrange})`, luaGenerator.ORDER_NONE];
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};
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// Generator for Player Detector
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luaGenerator.forBlock['advanced_peripherals_player_detector_get_player_pos'] = function(block, generator) {
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var player = generator.valueToCode(block, "PLAYER", generator.ORDER_ATOMIC)
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var detector = generator.valueToCode(block, 'DETECTOR', generator.ORDER_ATOMIC);
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return [`${detector}.getPlayer(${player})`, luaGenerator.ORDER_NONE];
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};
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luaGenerator.forBlock['advanced_peripherals_player_detector_get_online_player'] = function(block, generator) {
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var detector = generator.valueToCode(block, 'DETECTOR', generator.ORDER_ATOMIC);
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return [`${detector}.getOnlinePlayers()`, luaGenerator.ORDER_NONE];
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};
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luaGenerator.forBlock['advanced_peripherals_player_detector_get_player_in_range'] = function(block, generator) {
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var range = generator.valueToCode(block, 'RANGE', generator.ORDER_ATOMIC);
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var detector = generator.valueToCode(block, 'DETECTOR', generator.ORDER_ATOMIC);
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return [`${detector}.getPlayersInRange(${range})`, luaGenerator.ORDER_NONE];
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};
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luaGenerator.forBlock['advanced_peripherals_player_detector_get_players_in_coords'] = function(block, generator) {
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var FX = generator.valueToCode(block, 'FX', generator.ORDER_ATOMIC);
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var FY = generator.valueToCode(block, 'FY', generator.ORDER_ATOMIC);
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var FZ = generator.valueToCode(block, 'FZ', generator.ORDER_ATOMIC);
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var TX = generator.valueToCode(block, 'TX', generator.ORDER_ATOMIC);
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var TY = generator.valueToCode(block, 'TY', generator.ORDER_ATOMIC);
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var TZ = generator.valueToCode(block, 'TZ', generator.ORDER_ATOMIC);
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var detector = generator.valueToCode(block, 'DETECTOR', generator.ORDER_ATOMIC);
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return [`${detector}.getPlayersInCoords({x=${FX}, y=${FY}, z=${FZ}}, {x=${TX}, y=${TY}, z=${TZ}})`, luaGenerator.ORDER_NONE];
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};
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luaGenerator.forBlock['advanced_peripherals_player_detector_get_players_in_cubic'] = function(block, generator) {
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var width = generator.valueToCode(block, 'WIDTH', generator.ORDER_ATOMIC);
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var height = generator.valueToCode(block, 'HEIGHT', generator.ORDER_ATOMIC);
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var depth = generator.valueToCode(block, 'DEPTH', generator.ORDER_ATOMIC);
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var detector = generator.valueToCode(block, 'DETECTOR', generator.ORDER_ATOMIC);
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return [`${detector}.getPlayersInCubic(${width}, ${height}, ${depth})`, luaGenerator.ORDER_NONE];
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};
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luaGenerator.forBlock['advanced_peripherals_player_detector_is_player_in_range'] = function(block, generator) {
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var player = generator.valueToCode(block, 'PLAYER', generator.ORDER_ATOMIC);
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var range = generator.valueToCode(block, 'RANGE', generator.ORDER_ATOMIC);
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var detector = generator.valueToCode(block, 'DETECTOR', generator.ORDER_ATOMIC);
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return [`${detector}.isPlayerInRange(${range}, ${player})`, luaGenerator.ORDER_NONE];
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};
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luaGenerator.forBlock['advanced_peripherals_player_detector_is_player_in_coords'] = function(block, generator) {
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var player = generator.valueToCode(block, 'PLAYER', generator.ORDER_ATOMIC);
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var FX = generator.valueToCode(block, 'FX', generator.ORDER_ATOMIC);
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var FY = generator.valueToCode(block, 'FY', generator.ORDER_ATOMIC);
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var FZ = generator.valueToCode(block, 'FZ', generator.ORDER_ATOMIC);
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var TX = generator.valueToCode(block, 'TX', generator.ORDER_ATOMIC);
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var TY = generator.valueToCode(block, 'TY', generator.ORDER_ATOMIC);
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var TZ = generator.valueToCode(block, 'TZ', generator.ORDER_ATOMIC);
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var detector = generator.valueToCode(block, 'DETECTOR', generator.ORDER_ATOMIC);
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return [`${detector}.isPlayerInCoords({x=${FX}, y=${FY}, z=${FZ}}, {x=${TX}, y=${TY}, z=${TZ}}, ${player})`, luaGenerator.ORDER_NONE];
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};
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luaGenerator.forBlock['advanced_peripherals_player_detector_is_player_in_cubic'] = function(block, generator) {
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var player = generator.valueToCode(block, 'PLAYER', generator.ORDER_ATOMIC);
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var width = generator.valueToCode(block, 'WIDTH', generator.ORDER_ATOMIC);
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var height = generator.valueToCode(block, 'HEIGHT', generator.ORDER_ATOMIC);
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var depth = generator.valueToCode(block, 'DEPTH', generator.ORDER_ATOMIC);
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var detector = generator.valueToCode(block, 'DETECTOR', generator.ORDER_ATOMIC);
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return [`${detector}.isPlayerInCubic(${width}, ${height}, ${depth}, ${player})`, luaGenerator.ORDER_NONE];
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};
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luaGenerator.forBlock['advanced_peripherals_player_detector_is_players_in_range'] = function(block, generator) {
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var range = generator.valueToCode(block, 'RANGE', generator.ORDER_ATOMIC);
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var detector = generator.valueToCode(block, 'DETECTOR', generator.ORDER_ATOMIC);
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return [`${detector}.isPlayersInRange(${range})`, luaGenerator.ORDER_NONE];
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};
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luaGenerator.forBlock['advanced_peripherals_player_detector_is_players_in_coords'] = function(block, generator) {
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var FX = generator.valueToCode(block, 'FX', generator.ORDER_ATOMIC);
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var FY = generator.valueToCode(block, 'FY', generator.ORDER_ATOMIC);
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var FZ = generator.valueToCode(block, 'FZ', generator.ORDER_ATOMIC);
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var TX = generator.valueToCode(block, 'TX', generator.ORDER_ATOMIC);
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var TY = generator.valueToCode(block, 'TY', generator.ORDER_ATOMIC);
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var TZ = generator.valueToCode(block, 'TZ', generator.ORDER_ATOMIC);
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var detector = generator.valueToCode(block, 'DETECTOR', generator.ORDER_ATOMIC);
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return [`${detector}.isPlayersInCoords({x=${FX}, y=${FY}, z=${FZ}}, {x=${TX}, y=${TY}, z=${TZ}})`, luaGenerator.ORDER_NONE];
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};
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luaGenerator.forBlock['advanced_peripherals_player_detector_is_players_in_cubic'] = function(block, generator) {
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var width = generator.valueToCode(block, 'WIDTH', generator.ORDER_ATOMIC);
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var height = generator.valueToCode(block, 'HEIGHT', generator.ORDER_ATOMIC);
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var depth = generator.valueToCode(block, 'DEPTH', generator.ORDER_ATOMIC);
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var detector = generator.valueToCode(block, 'DETECTOR', generator.ORDER_ATOMIC);
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return [`${detector}.isPlayersInCubic(${width}, ${height}, ${depth})`, luaGenerator.ORDER_NONE];
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};
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// Generator for Inventory Manager
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luaGenerator.forBlock['advanced_peripherals_inv_manager_add_item_to_player'] = function(block, generator) {
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var item = generator.valueToCode(block, 'ITEM', generator.ORDER_ATOMIC);
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var toslot = generator.valueToCode(block, 'TOSLOT', generator.ORDER_ATOMIC);
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var count = generator.valueToCode(block, 'COUNT', generator.ORDER_ATOMIC);
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var side = block.getFieldValue('SIDE');
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var manager = generator.valueToCode(block, 'MANAGER', generator.ORDER_ATOMIC);
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return `${manager}.addItemToPlayer("${side}", {name=${item}, toSlot=${toslot}, count=${count}})\n`;
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};
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luaGenerator.forBlock['advanced_peripherals_inv_manager_remove_item_from_player'] = function(block, generator) {
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var item = generator.valueToCode(block, 'ITEM', generator.ORDER_ATOMIC);
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var fromslot = generator.valueToCode(block, 'FROMSLOT', generator.ORDER_ATOMIC);
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var count = generator.valueToCode(block, 'COUNT', generator.ORDER_ATOMIC);
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var toslot = generator.valueToCode(block, 'TOSLOT', generator.ORDER_ATOMIC);
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var side = block.getFieldValue('SIDE');
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var manager = generator.valueToCode(block, 'MANAGER', generator.ORDER_ATOMIC);
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return `${manager}.removeItemFromPlayer("${side}", {name=${item}, toSlot=${toslot}, fromSlot=${fromslot}, count=${count}})\n`;
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};
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luaGenerator.forBlock['advanced_peripherals_inv_manager_get_armor'] = function(block, generator) {
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var manager = generator.valueToCode(block, 'MANAGER', generator.ORDER_ATOMIC);
|
|
|
|
return [`${manager}.getArmor()`, luaGenerator.ORDER_NONE];
|
|
};
|
|
|
|
luaGenerator.forBlock['advanced_peripherals_inv_manager_get_items'] = function(block, generator) {
|
|
var manager = generator.valueToCode(block, 'MANAGER', generator.ORDER_ATOMIC);
|
|
|
|
return [`${manager}.getItems()`, luaGenerator.ORDER_NONE];
|
|
};
|
|
|
|
luaGenerator.forBlock['advanced_peripherals_inv_manager_get_owner'] = function(block, generator) {
|
|
var manager = generator.valueToCode(block, 'MANAGER', generator.ORDER_ATOMIC);
|
|
|
|
return [`${manager}.getOwner()`, luaGenerator.ORDER_NONE];
|
|
};
|
|
|
|
luaGenerator.forBlock['advanced_peripherals_inv_manager_is_player_equipped'] = function(block, generator) {
|
|
var manager = generator.valueToCode(block, 'MANAGER', generator.ORDER_ATOMIC);
|
|
|
|
return [`${manager}.isPlayerEquipped()`, luaGenerator.ORDER_NONE];
|
|
};
|
|
|
|
luaGenerator.forBlock['advanced_peripherals_inv_manager_is_wearing'] = function(block, generator) {
|
|
var slot = generator.valueToCode(block, 'SLOT', generator.ORDER_ATOMIC);
|
|
var manager = generator.valueToCode(block, 'MANAGER', generator.ORDER_ATOMIC);
|
|
|
|
return [`${manager}.isWearing(${slot})`, luaGenerator.ORDER_NONE];
|
|
};
|
|
|
|
luaGenerator.forBlock['advanced_peripherals_inv_manager_get_item_in_hand'] = function(block, generator) {
|
|
var manager = generator.valueToCode(block, 'MANAGER', generator.ORDER_ATOMIC);
|
|
|
|
return [`${manager}.getItemInHand()`, luaGenerator.ORDER_NONE];
|
|
};
|
|
|
|
luaGenerator.forBlock['advanced_peripherals_inv_manager_get_item_in_offhand'] = function(block, generator) {
|
|
var manager = generator.valueToCode(block, 'MANAGER', generator.ORDER_ATOMIC);
|
|
|
|
return [`${manager}.getItemInOffHand()`, luaGenerator.ORDER_NONE];
|
|
};
|
|
|
|
luaGenerator.forBlock['advanced_peripherals_inv_manager_get_free_slot'] = function(block, generator) {
|
|
var manager = generator.valueToCode(block, 'MANAGER', generator.ORDER_ATOMIC);
|
|
|
|
return [`${manager}.getFreeSlot()`, luaGenerator.ORDER_NONE];
|
|
};
|
|
|
|
luaGenerator.forBlock['advanced_peripherals_inv_manager_is_space_available'] = function(block, generator) {
|
|
var manager = generator.valueToCode(block, 'MANAGER', generator.ORDER_ATOMIC);
|
|
|
|
return [`${manager}.isSpaceAvailable()`, luaGenerator.ORDER_NONE];
|
|
};
|
|
|
|
luaGenerator.forBlock['advanced_peripherals_inv_manager_get_empty_space'] = function(block, generator) {
|
|
var manager = generator.valueToCode(block, 'MANAGER', generator.ORDER_ATOMIC);
|
|
|
|
return [`${manager}.getEmptySpace()`, luaGenerator.ORDER_NONE];
|
|
};
|
|
|
|
// Generator for NBT Storage
|
|
|
|
luaGenerator.forBlock['advanced_peripherals_nbt_storage_read'] = function(block, generator) {
|
|
var nbtstorage = generator.valueToCode(block, 'NBTDEV', generator.ORDER_ATOMIC);
|
|
|
|
return [`${nbtstorage}.read()`, luaGenerator.ORDER_NONE];
|
|
};
|
|
|
|
luaGenerator.forBlock['advanced_peripherals_nbt_storage_write_json'] = function(block, generator) {
|
|
var nbtjson = generator.valueToCode(block, 'NBTJSON', generator.ORDER_ATOMIC);
|
|
var nbtstorage = generator.valueToCode(block, 'NBTDEV', generator.ORDER_ATOMIC);
|
|
|
|
return `${nbtstorage}.writeJson(${nbtjson})\n`;
|
|
};
|
|
|
|
luaGenerator.forBlock['advanced_peripherals_nbt_storage_write_table'] = function(block, generator) {
|
|
var nbt = generator.valueToCode(block, 'NBT', generator.ORDER_ATOMIC);
|
|
var nbtstorage = generator.valueToCode(block, 'NBTDEV', generator.ORDER_ATOMIC);
|
|
|
|
return `${nbtstorage}.writeTable(${nbt})\n`;
|
|
}; |