2024-10-29 22:48:05 +07:00

527 lines
21 KiB
XML

<xml id="toolbox" style="display: none;">
<category name="Advanced Peripherals" colour="200">
<label text="ChatBox"></label>
<label text="Event: chat"></label>
<block type="advanced_peripherals_chatbox_send_message">
<value name="TEXT">
<shadow type="text">
<field name="TEXT">Hello, world!</field>
</shadow>
</value>
<value name="PREFIX">
<shadow type="logic_null"></shadow>
</value>
<value name="BRACKET">
<shadow type="logic_null"></shadow>
</value>
<value name="BRACKETCOLOR">
<shadow type="logic_null"></shadow>
</value>
<value name="RANGE">
<shadow type="logic_null"></shadow>
</value>
</block>
<block type="advanced_peripherals_chatbox_send_message_to_player">
<value name="TEXT">
<shadow type="text">
<field name="TEXT">Hello, world!</field>
</shadow>
</value>
<value name="PLAYER">
<shadow type="text">
<field name="TEXT">Player</field>
</shadow>
</value>
<value name="PREFIX">
<shadow type="logic_null"></shadow>
</value>
<value name="BRACKET">
<shadow type="logic_null"></shadow>
</value>
<value name="BRACKETCOLOR">
<shadow type="logic_null"></shadow>
</value>
<value name="RANGE">
<shadow type="logic_null"></shadow>
</value>
</block>
<block type="advanced_peripherals_chatbox_send_toast_to_player">
<value name="TEXT">
<shadow type="text">
<field name="TEXT">Hello, world!</field>
</shadow>
</value>
<value name="TITLE">
<shadow type="text">
<field name="TEXT">Hi</field>
</shadow>
</value>
<value name="PLAYER">
<shadow type="text">
<field name="TEXT">Player</field>
</shadow>
</value>
<value name="PREFIX">
<shadow type="logic_null"></shadow>
</value>
<value name="BRACKET">
<shadow type="logic_null"></shadow>
</value>
<value name="BRACKETCOLOR">
<shadow type="logic_null"></shadow>
</value>
<value name="RANGE">
<shadow type="logic_null"></shadow>
</value>
</block>
<block type="advanced_peripherals_chatbox_send_message_formatted">
<value name="PREFIX">
<shadow type="logic_null"></shadow>
</value>
<value name="BRACKET">
<shadow type="logic_null"></shadow>
</value>
<value name="BRACKETCOLOR">
<shadow type="logic_null"></shadow>
</value>
<value name="RANGE">
<shadow type="logic_null"></shadow>
</value>
</block>
<block type="advanced_peripherals_chatbox_send_message_formatted_to_player">
<value name="PLAYER">
<shadow type="text">
<field name="TEXT">Player</field>
</shadow>
</value>
<value name="PREFIX">
<shadow type="logic_null"></shadow>
</value>
<value name="BRACKET">
<shadow type="logic_null"></shadow>
</value>
<value name="BRACKETCOLOR">
<shadow type="logic_null"></shadow>
</value>
<value name="RANGE">
<shadow type="logic_null"></shadow>
</value>
</block>
<block type="advanced_peripherals_chatbox_send_toast_formatted_to_player">
<value name="TITLE">
<shadow type="text">
<field name="TEXT">Hi</field>
</shadow>
</value>
<value name="PLAYER">
<shadow type="text">
<field name="TEXT">Player</field>
</shadow>
</value>
<value name="PREFIX">
<shadow type="logic_null"></shadow>
</value>
<value name="BRACKET">
<shadow type="logic_null"></shadow>
</value>
<value name="BRACKETCOLOR">
<shadow type="logic_null"></shadow>
</value>
<value name="RANGE">
<shadow type="logic_null"></shadow>
</value>
</block>
<label text="Energy Detector"></label>
<block type="advanced_peripherals_energy_detector_get_transfer_rate"></block>
<block type="advanced_peripherals_energy_detector_get_transfer_rate_limit"></block>
<block type="advanced_peripherals_energy_detector_set_transfer_rate_limit">
<value name="TFRLIMIT">
<shadow type="math_number">
<field name="NUM">512</field>
</shadow>
</value>
</block>
<label text="Environment Detector"></label>
<block type="advanced_peripherals_env_detector_get_biome"></block>
<block type="advanced_peripherals_env_detector_get_block_light_level"></block>
<block type="advanced_peripherals_env_detector_get_day_light_level"></block>
<block type="advanced_peripherals_env_detector_get_sky_light_level"></block>
<block type="advanced_peripherals_env_detector_get_dimension_name"></block>
<block type="advanced_peripherals_env_detector_get_dimension_PaN"></block>
<block type="advanced_peripherals_env_detector_get_dimension_provider"></block>
<block type="advanced_peripherals_env_detector_get_moon_id"></block>
<block type="advanced_peripherals_env_detector_get_moon_name"></block>
<block type="advanced_peripherals_env_detector_get_time"></block>
<block type="advanced_peripherals_env_detector_get_radiation"></block>
<block type="advanced_peripherals_env_detector_get_radiation_raw"></block>
<block type="advanced_peripherals_env_detector_is_dimension">
<value name="DIMENSION">
<shadow type="text">
<field name="TEXT">minecraft:overworld</field>
</shadow>
</value>
</block>
<block type="advanced_peripherals_env_detector_is_moon">
<value name="MOONID">
<shadow type="math_number">
<field name="NUM">0</field>
</shadow>
</value>
</block>
<block type="advanced_peripherals_env_detector_is_raining"></block>
<block type="advanced_peripherals_env_detector_is_sunny"></block>
<block type="advanced_peripherals_env_detector_is_thunder"></block>
<block type="advanced_peripherals_env_detector_is_slime_chunk"></block>
<block type="advanced_peripherals_env_detector_list_dimensions"></block>
<block type="advanced_peripherals_env_detector_scan_entities">
<value name="BLOCKSRANGE">
<shadow type="math_number">
<field name="NUM">32</field>
</shadow>
</value>
</block>
<label text="Player Detector"></label>
<label text="Event: playerClick, playerJoin, playerLeave, playerChangedDimension"></label>
<block type="advanced_peripherals_player_detector_get_player_pos">
<value name="PLAYER">
<shadow type="text">
<field name="TEXT">Player</field>
</shadow>
</value>
</block>
<block type="advanced_peripherals_player_detector_get_online_player"></block>
<block type="advanced_peripherals_player_detector_get_player_in_range">
<value name="RANGE">
<shadow type="math_number">
<field name="NUM">10</field>
</shadow>
</value>
</block>
<block type="advanced_peripherals_player_detector_get_players_in_coords">
<value name="FX">
<shadow type="math_number">
<field name="NUM">0</field>
</shadow>
</value>
<value name="FY">
<shadow type="math_number">
<field name="NUM">0</field>
</shadow>
</value>
<value name="FZ">
<shadow type="math_number">
<field name="NUM">0</field>
</shadow>
</value>
<value name="TX">
<shadow type="math_number">
<field name="NUM">0</field>
</shadow>
</value>
<value name="TY">
<shadow type="math_number">
<field name="NUM">0</field>
</shadow>
</value>
<value name="TZ">
<shadow type="math_number">
<field name="NUM">0</field>
</shadow>
</value>
</block>
<block type="advanced_peripherals_player_detector_get_players_in_cubic">
<value name="WIDTH">
<shadow type="math_number">
<field name="NUM">0</field>
</shadow>
</value>
<value name="HEIGHT">
<shadow type="math_number">
<field name="NUM">0</field>
</shadow>
</value>
<value name="DEPTH">
<shadow type="math_number">
<field name="NUM">0</field>
</shadow>
</value>
</block>
<block type="advanced_peripherals_player_detector_is_player_in_range">
<value name="PLAYER">
<shadow type="text">
<field name="TEXT">Player</field>
</shadow>
</value>
<value name="RANGE">
<shadow type="math_number">
<field name="NUM">10</field>
</shadow>
</value>
</block>
<block type="advanced_peripherals_player_detector_is_player_in_coords">
<value name="PLAYER">
<shadow type="text">
<field name="TEXT">Player</field>
</shadow>
</value>
<value name="FX">
<shadow type="math_number">
<field name="NUM">0</field>
</shadow>
</value>
<value name="FY">
<shadow type="math_number">
<field name="NUM">0</field>
</shadow>
</value>
<value name="FZ">
<shadow type="math_number">
<field name="NUM">0</field>
</shadow>
</value>
<value name="TX">
<shadow type="math_number">
<field name="NUM">0</field>
</shadow>
</value>
<value name="TY">
<shadow type="math_number">
<field name="NUM">0</field>
</shadow>
</value>
<value name="TZ">
<shadow type="math_number">
<field name="NUM">0</field>
</shadow>
</value>
</block>
<block type="advanced_peripherals_player_detector_is_player_in_cubic">
<value name="PLAYER">
<shadow type="text">
<field name="TEXT">Player</field>
</shadow>
</value>
<value name="WIDTH">
<shadow type="math_number">
<field name="NUM">0</field>
</shadow>
</value>
<value name="HEIGHT">
<shadow type="math_number">
<field name="NUM">0</field>
</shadow>
</value>
<value name="DEPTH">
<shadow type="math_number">
<field name="NUM">0</field>
</shadow>
</value>
</block>
<block type="advanced_peripherals_player_detector_is_players_in_range">
<value name="RANGE">
<shadow type="math_number">
<field name="NUM">10</field>
</shadow>
</value>
</block>
<block type="advanced_peripherals_player_detector_is_players_in_coords">
<value name="FX">
<shadow type="math_number">
<field name="NUM">0</field>
</shadow>
</value>
<value name="FY">
<shadow type="math_number">
<field name="NUM">0</field>
</shadow>
</value>
<value name="FZ">
<shadow type="math_number">
<field name="NUM">0</field>
</shadow>
</value>
<value name="TX">
<shadow type="math_number">
<field name="NUM">0</field>
</shadow>
</value>
<value name="TY">
<shadow type="math_number">
<field name="NUM">0</field>
</shadow>
</value>
<value name="TZ">
<shadow type="math_number">
<field name="NUM">0</field>
</shadow>
</value>
</block>
<block type="advanced_peripherals_player_detector_is_players_in_cubic">
<value name="WIDTH">
<shadow type="math_number">
<field name="NUM">0</field>
</shadow>
</value>
<value name="HEIGHT">
<shadow type="math_number">
<field name="NUM">0</field>
</shadow>
</value>
<value name="DEPTH">
<shadow type="math_number">
<field name="NUM">0</field>
</shadow>
</value>
</block>
<label text="Inventory Manager"></label>
<block type="advanced_peripherals_inv_manager_add_item_to_player">
<value name="ITEM">
<shadow type="text">
<field name="TEXT">minecraft:grass_block</field>
</shadow>
</value>
<value name="TOSLOT">
<shadow type="math_number">
<field name="NUM">1</field>
</shadow>
</value>
<value name="COUNT">
<shadow type="math_number">
<field name="NUM">64</field>
</shadow>
</value>
</block>
<block type="advanced_peripherals_inv_manager_remove_item_from_player">
<value name="ITEM">
<shadow type="text">
<field name="TEXT">minecraft:grass_block</field>
</shadow>
</value>
<value name="FROMSLOT">
<shadow type="math_number">
<field name="NUM">1</field>
</shadow>
</value>
<value name="COUNT">
<shadow type="math_number">
<field name="NUM">64</field>
</shadow>
</value>
<value name="TOSLOT">
<shadow type="math_number">
<field name="NUM">1</field>
</shadow>
</value>
</block>
<block type="advanced_peripherals_inv_manager_get_armor"></block>
<block type="advanced_peripherals_inv_manager_get_items"></block>
<block type="advanced_peripherals_inv_manager_get_owner"></block>
<block type="advanced_peripherals_inv_manager_is_player_equipped"></block>
<block type="advanced_peripherals_inv_manager_is_wearing">
<value name="SLOT">
<shadow type="math_number">
<field name="NUM">1</field>
</shadow>
</value>
</block>
<block type="advanced_peripherals_inv_manager_get_item_in_hand"></block>
<block type="advanced_peripherals_inv_manager_get_item_in_offhand"></block>
<block type="advanced_peripherals_inv_manager_get_free_slot"></block>
<block type="advanced_peripherals_inv_manager_is_space_available"></block>
<block type="advanced_peripherals_inv_manager_get_empty_space"></block>
<label text="NBT Storage"></label>
<block type="advanced_peripherals_nbt_storage_read"></block>
<block type="advanced_peripherals_nbt_storage_write_json"></block>
<block type="advanced_peripherals_nbt_storage_write_table"></block>
<label text="Block Reader"></label>
<block type="advanced_peripherals_block_reader_get_block_name"></block>
<block type="advanced_peripherals_block_reader_get_block_data"></block>
<block type="advanced_peripherals_block_reader_get_block_states"></block>
<block type="advanced_peripherals_block_reader_is_tile_entity"></block>
<label text="Geo Scanner"></label>
<block type="advanced_peripherals_geo_scanner_get_fuel_level"></block>
<block type="advanced_peripherals_geo_scanner_get_max_fuel_level"></block>
<block type="advanced_peripherals_geo_scanner_cost">
<value name="RADIUS">
<shadow type="math_number">
<field name="NUM">1</field>
</shadow>
</value>
</block>
<block type="advanced_peripherals_geo_scanner_scan">
<value name="RADIUS">
<shadow type="math_number">
<field name="NUM">1</field>
</shadow>
</value>
</block>
<block type="advanced_peripherals_geo_get_scan_cooldown"></block>
<block type="advanced_peripherals_geo_chunk_analyze"></block>
<label text="Redstone Integrator"></label>
<block type="advanced_peripherals_redstone_integrator_get_input"></block>
<block type="advanced_peripherals_redstone_integrator_get_output"></block>
<block type="advanced_peripherals_redstone_integrator_get_analog_input"></block>
<block type="advanced_peripherals_redstone_integrator_get_analog_output"></block>
<block type="advanced_peripherals_redstone_integrator_set_output"></block>
<block type="advanced_peripherals_redstone_integrator_set_analog_output">
<value name="POWER">
<shadow type="math_number">
<field name="NUM">15</field>
</shadow>
</value>
</block>
<label text="AR Controller"></label>
<label text="ME Bridge"></label>
<label text="RS Bridge"></label>
<label text="Colony Integrator"></label>
<label text="Minecraft: Beacon"></label>
<block type="advanced_peripherals_mc_beacon_get_level"></block>
<block type="advanced_peripherals_mc_beacon_get_primary_effect"></block>
<block type="advanced_peripherals_mc_beacon_get_secondary_effect"></block>
<label text="Minecraft: Note Block"></label>
<block type="advanced_peripherals_mc_note_block_play_note"></block>
<block type="advanced_peripherals_mc_note_block_get_note"></block>
<block type="advanced_peripherals_mc_note_block_change_note_by">
<value name="TO">
<shadow type="math_number">
<field name="NUM">0</field>
</shadow>
</value>
</block>
<block type="advanced_peripherals_mc_note_block_change_note"></block>
<label text="Botania: Flowers"></label>
<block type="advanced_peripherals_botania_flowers_get_mana"></block>
<block type="advanced_peripherals_botania_flowers_get_max_mana"></block>
<block type="advanced_peripherals_botania_flowers_is_floating"></block>
<block type="advanced_peripherals_botania_flowers_is_on_enchanted_soil"></block>
<block type="advanced_peripherals_botania_flowers_is_empty"></block>
<block type="advanced_peripherals_botania_flowers_is_full"></block>
<label text="Botania: Mana Pool"></label>
<block type="advanced_peripherals_botania_mana_pool_get_mana"></block>
<block type="advanced_peripherals_botania_mana_pool_get_max_mana"></block>
<block type="advanced_peripherals_botania_mana_pool_get_mana_needed"></block>
<block type="advanced_peripherals_botania_mana_pool_is_empty"></block>
<block type="advanced_peripherals_botania_mana_pool_is_full"></block>
<block type="advanced_peripherals_botania_mana_pool_can_charge_item"></block>
<block type="advanced_peripherals_botania_mana_pool_has_items"></block>
<block type="advanced_peripherals_botania_mana_pool_get_items"></block>
</category>
</xml>