/** * The initial iteration of this file will not support optional submodules. * Support will be added down the line, only top-level modules will recieve optional support. * * * TODO why are logs not working?????? */ const AdmZip = require('adm-zip') const {AssetGuard, Library} = require('./assetguard.js') const child_process = require('child_process') const ConfigManager = require('./configmanager.js') const fs = require('fs') const mkpath = require('mkdirp') const path = require('path') const {URL} = require('url') class ProcessBuilder { constructor(gameDirectory, distroServer, versionData, forgeData, authUser){ this.dir = gameDirectory this.server = distroServer this.versionData = versionData this.forgeData = forgeData this.authUser = authUser this.fmlDir = path.join(this.dir, 'versions', this.server.id + '.json') this.libPath = path.join(this.dir, 'libraries') } static shouldInclude(mdle){ //If the module should be included by default return mdle.required == null || mdle.required.value == null || mdle.required.value === true || (mdle.required.value === false && (mdle.required.def == null || mdle.required.def === true)) } /** * Convienence method to run the functions typically used to build a process. */ build(){ process.throwDeprecation = true const mods = this.resolveDefaultMods() this.constructFMLModList(mods, true) const args = this.constructJVMArguments(mods) console.log(args) const child = child_process.spawn(ConfigManager.getJavaExecutable(), args) child.stdout.on('data', (data) => { console.log('Minecraft:', data.toString('utf8')) }) child.stderr.on('data', (data) => { console.log('Minecraft:', data.toString('utf8')) }) child.on('close', (code, signal) => { console.log('Exited with code', code) }) return child } resolveDefaultMods(options = {type: 'forgemod'}){ //Returns array of default forge mods to load. const mods = [] const mdles = this.server.modules for(let i=0; i<mdles.length; ++i){ if(mdles[i].type != null && mdles[i].type === options.type){ if(ProcessBuilder.shouldInclude(mdles[i])){ mods.push(mdles[i]) } } } return mods } constructFMLModList(mods, save = false){ const modList = {} modList.repositoryRoot = path.join(this.dir, 'modstore') const ids = [] for(let i=0; i<mods.length; ++i){ ids.push(mods[i].id) } modList.modRef = ids if(save){ const json = JSON.stringify(modList, null, 4) fs.writeFileSync(this.fmlDir, json, 'UTF-8') } return modList } /** * Construct the argument array that will be passed to the JVM process. * * @param {Array.<Object>} mods An array of enabled mods which will be launched with this process. * @returns {Array.<string>} An array containing the full JVM arguments for this process. */ constructJVMArguments(mods){ let args = ['-Xmx' + ConfigManager.getMaxRAM(), '-Xms' + ConfigManager.getMinRAM(),, '-Djava.library.path=' + path.join(this.dir, 'natives'), '-cp', this.classpathArg(mods).join(';'), this.forgeData.mainClass] // For some reason this will add an undefined value unless // the delete count is 1. I suspect this is unintended behavior // by the function.. need to keep an eye on this. args.splice(2, 1, ...ConfigManager.getJVMOptions()) args = args.concat(this._resolveForgeArgs()) return args } /** * Resolve the arguments required by forge. * * @returns {Array.<string>} An array containing the arguments required by forge. */ _resolveForgeArgs(){ const mcArgs = this.forgeData.minecraftArguments.split(' ') const argDiscovery = /\${*(.*)}/ // Replace the declared variables with their proper values. for(let i=0; i<mcArgs.length; ++i){ if(argDiscovery.test(mcArgs[i])){ const identifier = mcArgs[i].match(argDiscovery)[1] let val = null; switch(identifier){ case 'auth_player_name': val = this.authUser.displayName break case 'version_name': //val = versionData.id val = this.server.id break case 'game_directory': val = this.dir break case 'assets_root': val = path.join(this.dir, 'assets') break case 'assets_index_name': val = this.versionData.assets break case 'auth_uuid': val = this.authUser.uuid break case 'auth_access_token': val = this.authUser.accessToken break case 'user_type': val = 'MOJANG' break case 'version_type': val = this.versionData.type break } if(val != null){ mcArgs[i] = val; } } } mcArgs.push('--modListFile') mcArgs.push('absolute:' + this.fmlDir) // Prepare game resolution if(ConfigManager.isFullscreen()){ mcArgs.unshift('--fullscreen') } else { mcArgs.unshift(ConfigManager.getGameWidth()) mcArgs.unshift('--width') mcArgs.unshift(ConfigManager.getGameHeight()) mcArgs.unshift('--height') } // Prepare autoconnect if(ConfigManager.isAutoConnect() && this.server.autoconnect){ const serverURL = new URL('my://' + this.server.server_ip) mcArgs.unshift(serverURL.hostname) mcArgs.unshift('--server') if(serverURL.port){ mcArgs.unshift(serverURL.port) mcArgs.unshift('--port') } } return mcArgs } /** * Resolve the full classpath argument list for this process. This method will resolve all Mojang-declared * libraries as well as the libraries declared by the server. Since mods are permitted to declare libraries, * this method requires all enabled mods as an input * * @param {Array.<Object>} mods An array of enabled mods which will be launched with this process. * @returns {Array.<string>} An array containing the paths of each library required by this process. */ classpathArg(mods){ let cpArgs = [] // Add the version.jar to the classpath. const version = this.versionData.id cpArgs.push(path.join(this.dir, 'versions', version, version + '.jar')) // Resolve the Mojang declared libraries. const mojangLibs = this._resolveMojangLibraries() cpArgs = cpArgs.concat(mojangLibs) // Resolve the server declared libraries. const servLibs = this._resolveServerLibraries(mods) cpArgs = cpArgs.concat(servLibs) return cpArgs } /** * Resolve the libraries defined by Mojang's version data. This method will also extract * native libraries and point to the correct location for its classpath. * * TODO - clean up function * * @returns {Array.<string>} An array containing the paths of each library mojang declares. */ _resolveMojangLibraries(){ const libs = [] const libArr = this.versionData.libraries const nativePath = path.join(this.dir, 'natives') for(let i=0; i<libArr.length; i++){ const lib = libArr[i] if(Library.validateRules(lib.rules)){ if(lib.natives == null){ const dlInfo = lib.downloads const artifact = dlInfo.artifact const to = path.join(this.libPath, artifact.path) libs.push(to) } else { // Extract the native library. const natives = lib.natives const extractInst = lib.extract const exclusionArr = extractInst.exclude const opSys = Library.mojangFriendlyOS() const indexId = natives[opSys] const dlInfo = lib.downloads const classifiers = dlInfo.classifiers const artifact = classifiers[indexId] // Location of native zip. const to = path.join(this.libPath, artifact.path) let zip = new AdmZip(to) let zipEntries = zip.getEntries() // Unzip the native zip. for(let i=0; i<zipEntries.length; i++){ const fileName = zipEntries[i].entryName let shouldExclude = false // Exclude noted files. exclusionArr.forEach(function(exclusion){ if(fileName.indexOf(exclusion) > -1){ shouldExclude = true } }) // Extract the file. if(!shouldExclude){ mkpath.sync(path.join(nativePath, fileName, '..')) fs.writeFile(path.join(nativePath, fileName), zipEntries[i].getData(), (err) => { if(err){ console.error('Error while extracting native library:', err) } }) } } libs.push(to) } } } return libs } /** * Resolve the libraries declared by this server in order to add them to the classpath. * This method will also check each enabled mod for libraries, as mods are permitted to * declare libraries. * * @param {Array.<Object>} mods An array of enabled mods which will be launched with this process. * @returns {Array.<string>} An array containing the paths of each library this server requires. */ _resolveServerLibraries(mods){ const mdles = this.server.modules let libs = [] // Locate Forge/Libraries for(let i=0; i<mdles.length; i++){ if(mdles[i].type != null && (mdles[i].type === 'forge-hosted' || mdles[i].type === 'library')){ let lib = mdles[i] libs.push(path.join(this.libPath, lib.artifact.path == null ? AssetGuard._resolvePath(lib.id, lib.artifact.extension) : lib.artifact.path)) if(lib.sub_modules != null){ const res = this._resolveModuleLibraries(lib) if(res.length > 0){ libs = libs.concat(res) } } } } //Check for any libraries in our mod list. for(let i=0; i<mods.length; i++){ if(mods.sub_modules != null){ const res = this._resolveModuleLibraries(mods[i]) if(res.length > 0){ libs = libs.concat(res) } } } return libs } /** * Recursively resolve the path of each library required by this module. * * @param {Object} mdle A module object from the server distro index. * @returns {Array.<string>} An array containing the paths of each library this module requires. */ _resolveModuleLibraries(mdle){ if(mdle.sub_modules == null){ return [] } let libs = [] for(let i=0; i<mdle.sub_modules.length; i++){ const sm = mdle.sub_modules[i] if(sm.type != null && sm.type == 'library'){ libs.push(path.join(this.libPath, sm.artifact.path == null ? AssetGuard._resolvePath(sm.id, sm.artifact.extension) : sm.artifact.path)) } // If this module has submodules, we need to resolve the libraries for those. // To avoid unnecessary recursive calls, base case is checked here. if(mdle.sub_modules != null){ const res = this._resolveModuleLibraries(sm) if(res.length > 0){ libs = libs.concat(res) } } } return libs } } module.exports = ProcessBuilder