/** * Script for landing.ejs */ // Requirements const cp = require('child_process') const {URL} = require('url') // Internal Requirements const DiscordWrapper = require('./assets/js/discordwrapper.js') const Mojang = require('./assets/js/mojang.js') const ProcessBuilder = require('./assets/js/processbuilder.js') const ServerStatus = require('./assets/js/serverstatus.js') // Launch Elements const launch_content = document.getElementById('launch_content') const launch_details = document.getElementById('launch_details') const launch_progress = document.getElementById('launch_progress') const launch_progress_label = document.getElementById('launch_progress_label') const launch_details_text = document.getElementById('launch_details_text') const server_selection_button = document.getElementById('server_selection_button') const user_text = document.getElementById('user_text') // News Elements const newsContent = document.getElementById('newsContent') const newsArticleTitle = document.getElementById('newsArticleTitle') const newsArticleDate = document.getElementById('newsArticleDate') const newsArticleAuthor = document.getElementById('newsArticleAuthor') const newsArticleComments = document.getElementById('newsArticleComments') const newsNavigationStatus = document.getElementById('newsNavigationStatus') const newsArticleContent = document.getElementById('newsArticleContentScrollable') const newsErrorContainer = document.getElementById('newsErrorContainer') const nELoadSpan = document.getElementById('nELoadSpan') /* Launch Progress Wrapper Functions */ /** * Show/hide the loading area. * * @param {boolean} loading True if the loading area should be shown, otherwise false. */ function toggleLaunchArea(loading){ if(loading){ launch_details.style.display = 'flex' launch_content.style.display = 'none' } else { launch_details.style.display = 'none' launch_content.style.display = 'inline-flex' } } /** * Set the details text of the loading area. * * @param {string} details The new text for the loading details. */ function setLaunchDetails(details){ launch_details_text.innerHTML = details } /** * Set the value of the loading progress bar and display that value. * * @param {number} value The progress value. * @param {number} max The total size. * @param {number|string} percent Optional. The percentage to display on the progress label. */ function setLaunchPercentage(value, max, percent = ((value/max)*100)){ launch_progress.setAttribute('max', max) launch_progress.setAttribute('value', value) launch_progress_label.innerHTML = percent + '%' } /** * Set the value of the OS progress bar and display that on the UI. * * @param {number} value The progress value. * @param {number} max The total download size. * @param {number|string} percent Optional. The percentage to display on the progress label. */ function setDownloadPercentage(value, max, percent = ((value/max)*100)){ remote.getCurrentWindow().setProgressBar(value/max) setLaunchPercentage(value, max, percent) } /** * Enable or disable the launch button. * * @param {boolean} val True to enable, false to disable. */ function setLaunchEnabled(val){ document.getElementById('launch_button').disabled = !val } // Bind launch button document.getElementById('launch_button').addEventListener('click', function(e){ console.log('Launching game..') const jExe = ConfigManager.getJavaExecutable() if(jExe == null){ asyncSystemScan() } else { setLaunchDetails('Please wait..') toggleLaunchArea(true) setLaunchPercentage(0, 100) AssetGuard._validateJavaBinary(jExe).then((v) => { console.log(v) if(v.valid){ dlAsync() } else { asyncSystemScan() } }) } }) // Bind settings button document.getElementById('settingsMediaButton').onclick = (e) => { prepareSettings() switchView(getCurrentView(), VIEWS.settings) } // Bind selected account function updateSelectedAccount(authUser){ let username = 'No Account Selected' if(authUser != null && authUser.username != null){ username = authUser.displayName } user_text.innerHTML = username } updateSelectedAccount(ConfigManager.getSelectedAccount()) // Bind selected server function updateSelectedServer(serverName){ if(serverName == null){ serverName = 'No Server Selected' } server_selection_button.innerHTML = '\u2022 ' + serverName } // Real text is set in uibinder.js on distributionIndexDone. updateSelectedServer('Loading..') server_selection_button.addEventListener('click', (e) => { e.target.blur() toggleServerSelection(true) }) // Update Mojang Status Color const refreshMojangStatuses = async function(){ console.log('Refreshing Mojang Statuses..') let status = 'grey' let tooltipEssentialHTML = `` let tooltipNonEssentialHTML = `` try { const statuses = await Mojang.status() greenCount = 0 greyCount = 0 for(let i=0; i<statuses.length; i++){ const service = statuses[i] if(service.essential){ tooltipEssentialHTML += `<div class="mojangStatusContainer"> <span class="mojangStatusIcon" style="color: ${Mojang.statusToHex(service.status)};">•</span> <span class="mojangStatusName">${service.name}</span> </div>` } else { tooltipNonEssentialHTML += `<div class="mojangStatusContainer"> <span class="mojangStatusIcon" style="color: ${Mojang.statusToHex(service.status)};">•</span> <span class="mojangStatusName">${service.name}</span> </div>` } if(service.status === 'yellow' && status !== 'red'){ status = 'yellow' } else if(service.status === 'red'){ status = 'red' } else { if(service.status === 'grey'){ ++greyCount } ++greenCount } } if(greenCount === statuses.length){ if(greyCount === statuses.length){ status = 'grey' } else { status = 'green' } } } catch (err) { console.warn('Unable to refresh Mojang service status.') console.debug(err) } document.getElementById('mojangStatusEssentialContainer').innerHTML = tooltipEssentialHTML document.getElementById('mojangStatusNonEssentialContainer').innerHTML = tooltipNonEssentialHTML document.getElementById('mojang_status_icon').style.color = Mojang.statusToHex(status) } const refreshServerStatus = async function(fade = false){ console.log('Refreshing Server Status') const serv = AssetGuard.getServerById(ConfigManager.getSelectedServer()) let pLabel = 'SERVER' let pVal = 'OFFLINE' try { const serverURL = new URL('my://' + serv.server_ip) const servStat = await ServerStatus.getStatus(serverURL.hostname, serverURL.port) if(servStat.online){ pLabel = 'PLAYERS' pVal = servStat.onlinePlayers + '/' + servStat.maxPlayers } } catch (err) { console.warn('Unable to refresh server status, assuming offline.') console.debug(err) } if(fade){ $('#server_status_wrapper').fadeOut(250, () => { document.getElementById('landingPlayerLabel').innerHTML = pLabel document.getElementById('player_count').innerHTML = pVal $('#server_status_wrapper').fadeIn(500) }) } else { document.getElementById('landingPlayerLabel').innerHTML = pLabel document.getElementById('player_count').innerHTML = pVal } } refreshMojangStatuses() // Server Status is refreshed in uibinder.js on distributionIndexDone. // Set refresh rate to once every 5 minutes. let mojangStatusListener = setInterval(() => refreshMojangStatuses(true), 300000) let serverStatusListener = setInterval(() => refreshServerStatus(true), 300000) /* System (Java) Scan */ let sysAEx let scanAt let extractListener function asyncSystemScan(launchAfter = true){ setLaunchDetails('Please wait..') toggleLaunchArea(true) setLaunchPercentage(0, 100) // Fork a process to run validations. sysAEx = cp.fork(path.join(__dirname, 'assets', 'js', 'assetexec.js'), [ ConfigManager.getGameDirectory(), ConfigManager.getLauncherDirectory(), ConfigManager.getJavaExecutable() ], { stdio: 'pipe' }) // Stdout sysAEx.stdio[1].on('data', (data) => { console.log('%c[SysAEx]', 'color: #353232; font-weight: bold', data.toString('utf-8')) }) // Stderr sysAEx.stdio[2].on('data', (data) => { console.log('%c[SysAEx]', 'color: #353232; font-weight: bold', data.toString('utf-8')) }) sysAEx.on('message', (m) => { if(m.content === 'validateJava'){ if(m.result == null){ // If the result is null, no valid Java installation was found. // Show this information to the user. setOverlayContent( 'No Compatible<br>Java Installation Found', 'In order to join WesterosCraft, you need a 64-bit installation of Java 8. Would you like us to install a copy? By installing, you accept <a href="http://www.oracle.com/technetwork/java/javase/terms/license/index.html">Oracle\'s license agreement</a>.', 'Install Java', 'Install Manually' ) setOverlayHandler(() => { setLaunchDetails('Preparing Java Download..') sysAEx.send({task: 0, content: '_enqueueOracleJRE', argsArr: [ConfigManager.getLauncherDirectory()]}) toggleOverlay(false) }) setDismissHandler(() => { $('#overlayContent').fadeOut(250, () => { //$('#overlayDismiss').toggle(false) setOverlayContent( 'Don\'t Forget!<br>Java is Required', 'A valid x64 installation of Java 8 is required to launch. Downloads can be found on <a href="http://www.oracle.com/technetwork/java/javase/downloads/jre8-downloads-2133155.html">Oracle\'s website</a>. Once installed, you will be able to connect to the server.<br><br>Please refer to our <a href="http://westeroscraft.wikia.com/wiki/Troubleshooting_Guide">Troubleshooting Guide</a> if you have any difficulty.', 'I Understand', 'Go Back' ) setOverlayHandler(() => { toggleLaunchArea(false) toggleOverlay(false) }) setDismissHandler(() => { toggleOverlay(false, true) asyncSystemScan() }) $('#overlayContent').fadeIn(250) }) }) toggleOverlay(true, true) // TODO Add option to not install Java x64. } else { // Java installation found, use this to launch the game. ConfigManager.setJavaExecutable(m.result) ConfigManager.save() if(launchAfter){ dlAsync() } sysAEx.disconnect() } } else if(m.content === '_enqueueOracleJRE'){ if(m.result === true){ // Oracle JRE enqueued successfully, begin download. setLaunchDetails('Downloading Java..') sysAEx.send({task: 0, content: 'processDlQueues', argsArr: [[{id:'java', limit:1}]]}) } else { // Oracle JRE enqueue failed. Probably due to a change in their website format. // User will have to follow the guide to install Java. setOverlayContent( 'Unexpected Issue:<br>Java Download Failed', 'Unfortunately we\'ve encountered an issue while attempting to install Java. You will need to manually install a copy. Please check out our <a href="http://westeroscraft.wikia.com/wiki/Troubleshooting_Guide">Troubleshooting Guide</a> for more details and instructions.', 'I Understand' ) setOverlayHandler(() => { toggleOverlay(false) toggleLaunchArea(false) }) toggleOverlay(true) sysAEx.disconnect() } } else if(m.content === 'dl'){ if(m.task === 0){ // Downloading.. setDownloadPercentage(m.value, m.total, m.percent) } else if(m.task === 1){ // Download will be at 100%, remove the loading from the OS progress bar. remote.getCurrentWindow().setProgressBar(-1) // Wait for extration to complete. const eLStr = 'Extracting' let dotStr = '' setLaunchDetails(eLStr) extractListener = setInterval(() => { if(dotStr.length >= 3){ dotStr = '' } else { dotStr += '.' } setLaunchDetails(eLStr + dotStr) }, 750) } else if(m.task === 2){ // Extraction completed successfully. ConfigManager.setJavaExecutable(m.jPath) ConfigManager.save() if(extractListener != null){ clearInterval(extractListener) extractListener = null } setLaunchDetails('Java Installed!') if(launchAfter){ dlAsync() } sysAEx.disconnect() } else { console.error('Unknown download data type.', m) } } }) // Begin system Java scan. setLaunchDetails('Checking system info..') sysAEx.send({task: 0, content: 'validateJava', argsArr: [ConfigManager.getLauncherDirectory()]}) } // Keep reference to Minecraft Process let proc // Is DiscordRPC enabled let hasRPC = false // Joined server regex const servJoined = /[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/INFO\]: \[CHAT\] [a-zA-Z0-9_]{1,16} joined the game/g const gameJoined = /\[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/WARN\]: Skipping bad option: lastServer:/g const gameJoined2 = /\[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/INFO\]: Created: \d+x\d+ textures-atlas/g let aEx let serv let versionData let forgeData let progressListener function dlAsync(login = true){ // Login parameter is temporary for debug purposes. Allows testing the validation/downloads without // launching the game. if(login) { if(ConfigManager.getSelectedAccount() == null){ console.error('login first.') //in devtools AuthManager.addAccount(username, pass) return } } setLaunchDetails('Please wait..') toggleLaunchArea(true) setLaunchPercentage(0, 100) // Start AssetExec to run validations and downloads in a forked process. aEx = cp.fork(path.join(__dirname, 'assets', 'js', 'assetexec.js'), [ ConfigManager.getGameDirectory(), ConfigManager.getLauncherDirectory(), ConfigManager.getJavaExecutable() ], { stdio: 'pipe' }) // Stdout aEx.stdio[1].on('data', (data) => { console.log('%c[AEx]', 'color: #353232; font-weight: bold', data.toString('utf-8')) }) // Stderr aEx.stdio[2].on('data', (data) => { console.log('%c[AEx]', 'color: #353232; font-weight: bold', data.toString('utf-8')) }) // Establish communications between the AssetExec and current process. aEx.on('message', (m) => { if(m.content === 'validateDistribution'){ setLaunchPercentage(20, 100) serv = m.result console.log('Validated distibution index.') // Begin version load. setLaunchDetails('Loading version information..') aEx.send({task: 0, content: 'loadVersionData', argsArr: [serv.mc_version]}) } else if(m.content === 'loadVersionData'){ setLaunchPercentage(40, 100) versionData = m.result console.log('Version data loaded.') // Begin asset validation. setLaunchDetails('Validating asset integrity..') aEx.send({task: 0, content: 'validateAssets', argsArr: [versionData]}) } else if(m.content === 'validateAssets'){ // Asset validation can *potentially* take longer, so let's track progress. if(m.task === 0){ const perc = (m.value/m.total)*20 setLaunchPercentage(40+perc, 100, parseInt(40+perc)) } else { setLaunchPercentage(60, 100) console.log('Asset Validation Complete') // Begin library validation. setLaunchDetails('Validating library integrity..') aEx.send({task: 0, content: 'validateLibraries', argsArr: [versionData]}) } } else if(m.content === 'validateLibraries'){ setLaunchPercentage(80, 100) console.log('Library validation complete.') // Begin miscellaneous validation. setLaunchDetails('Validating miscellaneous file integrity..') aEx.send({task: 0, content: 'validateMiscellaneous', argsArr: [versionData]}) } else if(m.content === 'validateMiscellaneous'){ setLaunchPercentage(100, 100) console.log('File validation complete.') // Download queued files. setLaunchDetails('Downloading files..') aEx.send({task: 0, content: 'processDlQueues'}) } else if(m.content === 'dl'){ if(m.task === 0){ setDownloadPercentage(m.value, m.total, m.percent) } else if(m.task === 0.7){ // Download done, extracting. const eLStr = 'Extracting libraries' let dotStr = '' setLaunchDetails(eLStr) progressListener = setInterval(() => { if(dotStr.length >= 3){ dotStr = '' } else { dotStr += '.' } setLaunchDetails(eLStr + dotStr) }, 750) } else if(m.task === 0.9) { console.error(m.err) if(m.err.code === 'ENOENT'){ setOverlayContent( 'Download Error', 'Could not connect to the file server. Ensure that you are connected to the internet and try again.', 'Okay' ) setOverlayHandler(null) } else { setOverlayContent( 'Download Error', 'Check the console for more details. Please try again.', 'Okay' ) setOverlayHandler(null) } toggleOverlay(true) toggleLaunchArea(false) // Disconnect from AssetExec aEx.disconnect() } else if(m.task === 1){ // Download will be at 100%, remove the loading from the OS progress bar. remote.getCurrentWindow().setProgressBar(-1) if(progressListener != null){ clearInterval(progressListener) progressListener = null } setLaunchDetails('Preparing to launch..') aEx.send({task: 0, content: 'loadForgeData', argsArr: [serv.id]}) } else { console.error('Unknown download data type.', m) } } else if(m.content === 'loadForgeData'){ forgeData = m.result if(login) { //if(!(await AuthManager.validateSelected())){ // //} const authUser = ConfigManager.getSelectedAccount() console.log('authu', authUser) let pb = new ProcessBuilder(ConfigManager.getGameDirectory(), serv, versionData, forgeData, authUser) setLaunchDetails('Launching game..') try { // Build Minecraft process. proc = pb.build() setLaunchDetails('Done. Enjoy the server!') // Attach a temporary listener to the client output. // Will wait for a certain bit of text meaning that // the client application has started, and we can hide // the progress bar stuff. const tempListener = function(data){ if(data.indexOf('[Client thread/INFO]: -- System Details --') > -1){ toggleLaunchArea(false) if(hasRPC){ DiscordWrapper.updateDetails('Loading game..') } proc.stdout.removeListener('data', tempListener) } } // Listener for Discord RPC. const gameStateChange = function(data){ if(servJoined.test(data)){ DiscordWrapper.updateDetails('Exploring the Realm!') } else if(gameJoined.test(data)){ DiscordWrapper.updateDetails('Idling on Main Menu') } } // Bind listeners to stdout. proc.stdout.on('data', tempListener) proc.stdout.on('data', gameStateChange) // Init Discord Hook const distro = AssetGuard.getDistributionData() if(distro.discord != null && serv.discord != null){ DiscordWrapper.initRPC(distro.discord, serv.discord) hasRPC = true proc.on('close', (code, signal) => { console.log('Shutting down Discord Rich Presence..') DiscordWrapper.shutdownRPC() hasRPC = false proc = null }) } } catch(err) { console.error('Error during launch', err) setOverlayContent( 'Error During Launch', 'Please check the console for more details.', 'Okay' ) setOverlayHandler(null) toggleOverlay(true) toggleLaunchArea(false) } } // Disconnect from AssetExec aEx.disconnect() } }) // Begin Validations // Validate Forge files. setLaunchDetails('Loading server information..') if(AssetGuard.isLocalLaunch()){ refreshDistributionIndex(false, (data) => { onDistroRefresh(data) aEx.send({task: 0, content: 'validateDistribution', argsArr: [ConfigManager.getSelectedServer()]}) }, (err) => { console.error('Unable to refresh distribution index.', err) if(AssetGuard.getDistributionData() == null){ setOverlayContent( 'Fatal Error', 'Could not load a copy of the distribution index. See the console for more details.', 'Okay' ) setOverlayHandler(null) toggleOverlay(true) toggleLaunchArea(false) // Disconnect from AssetExec aEx.disconnect() } else { aEx.send({task: 0, content: 'validateDistribution', argsArr: [ConfigManager.getSelectedServer()]}) } }) } else { refreshDistributionIndex(true, (data) => { onDistroRefresh(data) aEx.send({task: 0, content: 'validateDistribution', argsArr: [ConfigManager.getSelectedServer()]}) }, (err) => { refreshDistributionIndex(false, (data) => { onDistroRefresh(data) }, (err) => { console.error('Unable to refresh distribution index.', err) if(AssetGuard.getDistributionData() == null){ setOverlayContent( 'Fatal Error', 'Could not load a copy of the distribution index. See the console for more details.', 'Okay' ) setOverlayHandler(null) toggleOverlay(true) toggleLaunchArea(false) // Disconnect from AssetExec aEx.disconnect() } else { aEx.send({task: 0, content: 'validateDistribution', argsArr: [ConfigManager.getSelectedServer()]}) } }) }) } } /** * News Loading Functions */ // News slide caches. let newsActive = false let newsGlideCount = 0 /** * Show the news UI via a slide animation. * * @param {boolean} up True to slide up, otherwise false. */ function slide_(up){ const lCUpper = document.querySelector('#landingContainer > #upper') const lCLLeft = document.querySelector('#landingContainer > #lower > #left') const lCLCenter = document.querySelector('#landingContainer > #lower > #center') const lCLRight = document.querySelector('#landingContainer > #lower > #right') const newsBtn = document.querySelector('#landingContainer > #lower > #center #content') const landingContainer = document.getElementById('landingContainer') const newsContainer = document.querySelector('#landingContainer > #newsContainer') newsGlideCount++ if(up){ lCUpper.style.top = '-200vh' lCLLeft.style.top = '-200vh' lCLCenter.style.top = '-200vh' lCLRight.style.top = '-200vh' newsBtn.style.top = '130vh' newsContainer.style.top = '0px' //date.toLocaleDateString('en-US', {month: 'short', day: 'numeric', year: 'numeric', hour: 'numeric', minute: 'numeric'}) //landingContainer.style.background = 'rgba(29, 29, 29, 0.55)' landingContainer.style.background = 'rgba(0, 0, 0, 0.50)' setTimeout(() => { if(newsGlideCount === 1){ lCLCenter.style.transition = 'none' newsBtn.style.transition = 'none' } newsGlideCount-- }, 2000) } else { setTimeout(() => { newsGlideCount-- }, 2000) landingContainer.style.background = null lCLCenter.style.transition = null newsBtn.style.transition = null newsContainer.style.top = '100%' lCUpper.style.top = '0px' lCLLeft.style.top = '0px' lCLCenter.style.top = '0px' lCLRight.style.top = '0px' newsBtn.style.top = '10px' } } // Bind news button. document.getElementById('newsButton').onclick = () => { // Toggle tabbing. if(newsActive){ $("#landingContainer *").removeAttr('tabindex') $("#newsContainer *").attr('tabindex', '-1') } else { $("#landingContainer *").attr('tabindex', '-1') $("#newsContainer, #newsContainer *, #lower, #lower #center *").removeAttr('tabindex') } slide_(!newsActive) newsActive = !newsActive } // Array to store article meta. let newsArr = null // News load animation listener. let newsLoadingListener = null /** * Set the news loading animation. * * @param {boolean} val True to set loading animation, otherwise false. */ function setNewsLoading(val){ if(val){ const nLStr = 'Checking for News' let dotStr = '..' nELoadSpan.innerHTML = nLStr + dotStr newsLoadingListener = setInterval(() => { if(dotStr.length >= 3){ dotStr = '' } else { dotStr += '.' } nELoadSpan.innerHTML = nLStr + dotStr }, 750) } else { if(newsLoadingListener != null){ clearInterval(newsLoadingListener) newsLoadingListener = null } } } // Bind retry button. newsErrorRetry.onclick = () => { $('#newsErrorFailed').fadeOut(250, () => { initNews() $('#newsErrorLoading').fadeIn(250) }) } /** * Reload the news without restarting. * * @returns {Promise.<void>} A promise which resolves when the news * content has finished loading and transitioning. */ function reloadNews(){ return new Promise((resolve, reject) => { $('#newsContent').fadeOut(250, () => { $('#newsErrorLoading').fadeIn(250) initNews().then(() => { resolve() }) }) }) } /** * Initialize News UI. This will load the news and prepare * the UI accordingly. * * @returns {Promise.<void>} A promise which resolves when the news * content has finished loading and transitioning. */ function initNews(){ return new Promise((resolve, reject) => { setNewsLoading(true) let news = {} loadNews().then(news => { newsArr = news.articles || null if(newsArr == null){ // News Loading Failed setNewsLoading(false) $('#newsErrorLoading').fadeOut(250, () => { $('#newsErrorFailed').fadeIn(250, () => { resolve() }) }) } else if(newsArr.length === 0) { // No News Articles setNewsLoading(false) $('#newsErrorLoading').fadeOut(250, () => { $('#newsErrorNone').fadeIn(250, () => { resolve() }) }) } else { // Success setNewsLoading(false) const switchHandler = (forward) => { let cArt = parseInt(newsContent.getAttribute('article')) let nxtArt = forward ? (cArt >= newsArr.length-1 ? 0 : cArt + 1) : (cArt <= 0 ? newsArr.length-1 : cArt - 1) displayArticle(newsArr[nxtArt], nxtArt+1) } document.getElementById('newsNavigateRight').onclick = () => { switchHandler(true) } document.getElementById('newsNavigateLeft').onclick = () => { switchHandler(false) } $('#newsErrorContainer').fadeOut(250, () => { displayArticle(newsArr[0], 1) $('#newsContent').fadeIn(250, () => { resolve() }) }) } }) }) } /** * Display a news article on the UI. * * @param {Object} articleObject The article meta object. * @param {number} index The article index. */ function displayArticle(articleObject, index){ newsArticleTitle.innerHTML = articleObject.title newsArticleTitle.href = articleObject.link newsArticleAuthor.innerHTML = 'by ' + articleObject.author newsArticleDate.innerHTML = articleObject.date newsArticleComments.innerHTML = articleObject.comments newsArticleComments.href = articleObject.commentsLink newsArticleContent.innerHTML = articleObject.content + '<div class="newsArticleSpacer"></div>' newsNavigationStatus.innerHTML = index + ' of ' + newsArr.length newsContent.setAttribute('article', index-1) } /** * Load news information from the RSS feed specified in the * distribution index. */ function loadNews(){ return new Promise((resolve, reject) => { const distroData = AssetGuard.getDistributionData() const newsFeed = distroData['news_feed'] const newsHost = new URL(newsFeed).origin + '/' $.ajax( { url: newsFeed, success: (data) => { const items = $(data).find('item') const articles = [] for(let i=0; i<items.length; i++){ // JQuery Element const el = $(items[i]) // Resolve date. const date = new Date(el.find('pubDate').text()).toLocaleDateString('en-US', {month: 'short', day: 'numeric', year: 'numeric', hour: 'numeric', minute: 'numeric'}) // Resolve comments. let comments = el.find('slash\\:comments').text() || '0' comments = comments + ' Comment' + (comments === '1' ? '' : 's') // Fix relative links in content. let content = el.find('content\\:encoded').text() let regex = /src="(?!http:\/\/|https:\/\/)(.+)"/g let matches while(matches = regex.exec(content)){ content = content.replace(matches[1], newsHost + matches[1]) } let link = el.find('link').text() let title = el.find('title').text() let author = el.find('dc\\:creator').text() // Generate article. articles.push( { link, title, date, author, content, comments, commentsLink: link + '#comments' } ) } resolve({ articles }) }, timeout: 2500 }).catch(err => { resolve({ articles: null }) }) }) }