void audioCompressor(float* audioBuffer, int bufferSize, float threshold, float ratio) { for (int i = 0; i < bufferSize; ++i) { // Apply compression algorithm to each sample if (audioBuffer[i] > threshold) { audioBuffer[i] = threshold + (audioBuffer[i] - threshold) / ratio; } else if (audioBuffer[i] < -threshold) { audioBuffer[i] = -threshold + (audioBuffer[i] + threshold) / ratio; } } }